Livingroom Modeling Project

This introductory Maya project models and renders a living room from reference images. I worked through scene blocking, asset creation, UV mapping, texturing, lighting, and final presentation.

Part 1: Reference images

I began with apartment reference images to establish the room’s proportions, layout, and overall visual direction.

early stages image

Part 2: Blocking and initial assets

I blocked out the room and major objects first, then added detail to build the scene’s structure and proportions.

Part 3: Applying textures and lighting

I applied UV maps, added materials and lighting, and polished the scene to create the final render.