Livingroom Modeling Project
This introductory Maya project models and renders a living room from reference images. I worked through scene blocking, asset creation, UV mapping, texturing, lighting, and final presentation.
Part 1: Reference images
I began with apartment reference images to establish the room’s proportions, layout, and overall visual direction.
Part 2: Blocking and initial assets
I blocked out the room and major objects first, then added detail to build the scene’s structure and proportions.
Part 3: Applying textures and lighting
I applied UV maps, added materials and lighting, and polished the scene to create the final render.